不如就先有一個輪胎類別,小台車要生產就用小輪胎
大台車要大輪胎就生產大的。
範例分為兩部分:
1. Class部分: 產生一個Room的類別
2. main部分: 去使用這個類別
//這邊一開始宣告Room類別
class Room{
//分別有 public, protect, private
public:
//再來定義他的x, y, z大小
int x;
int y;
int z;
Room(){
//建構式: 特殊函示成員,在類別物件建立時執行,
//白話講,就是給他預設值啦~
cout<<"Constructor called!!"<x=x;
this->y=y;
this->z=z;
}
int RoomSize(){
return x*y*z;
}
void print(){
cout<<"x:"<<x
<<" ,y:"<<y
<<" ,z:"<<z
<<" ,size:"<<RoomSize()
<<endl;
}
//記得結尾要分號
};
int main(){
//產生room1 和room2並定義他的x, y, z,
//不需要我們自己定義
Room room1(10, 20, 30), room2;
room1.print();
cout<<"Room2 Size give you to define!"<>room2.x;
cout<<"y:"; cin>>room2.y;
cout<<"z:"; cin>>room2.z;
room2.print();
if(room1.RoomSize() > room2.RoomSize()){
cout<<"room1 is bigger"<<endl;
}else if(room1.RoomSize() == room2.RoomSize()){
cout<<"room1 Size equal to room2 Size"<<endl;
}else{
cout<<"room2 is bigger"<<endl;
}
cout<<"----room[3] Sample----"<<endl;
Room room[3];
room[0].x = 20;
room[0].y = 30;
room[0].z = 40;
cout<<"room[0] Size:"<<room[0].RoomSize()<<endl;
return 0;
}
輸出結果:

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